๐ #093 - Paper zines, human UIs
Print your work, process artefacts, deadlines and work in the age of AI
Last newsletter weโd just gotten the drawing machine/iPad thing going, hereโs the whole laptop-iPad-drawing-machine setup. The laptop is getting a live feed of the iPad screen & overlaying a preview of the SVG that itโs currently sending to the machine.
The end result was a CYM(k) โplotโ, which I then printed and also printed a zoomed in version.
And the whole thing ended up printed in a zine, that went off to the Patreon peeps.
Some zine process photos.
# PROCESS ARTIFACTS
This rather wonderful book landed on my desk from Perimeter Books - although, if youโre in Europe Iโd suggested buying it directly from Valiz, Amsterdam. From the blurbโฆ
For this book we issued an open call to ask artists how PhD research has influenced their making and thinking. Our questions were: What are the impacts, urgency, and significance of the PhD for creative practitioners? How are these understood, captured, communicated? How did it change your practice? We even asked: should creative practitioners undertake a PhD in the first place?
Iโm about a third of the way through - which is easy to know as thereโs about 30 essays in here, and Iโve read around 10 - itโs not the easiest read (to me) โcause by itโs very nature the language can be fairly academic. Several times I had to go back and re-read something because while Iโd taken all the words in, they didnโt actually register and my brain hadnโt stuck them together in to a coherent whole.
All that said, I continue to be fascinated by the whole process; the act of art and creativity as research. Although it still feels like a field thatโs finding itโs feet as people develop shared lexicon of โwhat should this whole thing be calledโ - and people arguing where the edges are, and even if it should be a thing at all.
What I can tell you from reading most of the below, is there isnโt a simple โThis is how you do arts/practice based researchโ, which is of course, annoying.
My main take-away though, is often the process is more interesting than the final result. The things we learn while trying to get to the end result are more useful than the end result itself, as are the debug views into our code and process.
And!!
Unless youโre putting on exhibitions which show off all your sketchbooks and a screen-printed wall of text explains what itโs all about, what we often show off as a couple of photos on Instagram or our Website, is just the end result.
It only took a couple of essays to remind me to PRINT MORE SHIT OUT.
Taking photos is fine, making videos is cool, but, but, but, thereโs nothing quite like printing a photo zine of 10 or so process photos, and then just having it.
Iโve made a promise to myself to make more zines, 10 photos and a cover is easy, each โprojectโ no matter how small should end up with either a zine, and โphoto bookโ (in the very loosest of terms), or some postcards.
Because - and I say this with love - it doesnโt need to be complicated.
# QUICK THOUGHTS ON AI (again)
Iโve seen a trendโฆ
Actually, let me rephrase that.
I clicked a thing in Instagram, or, I hovered too long over a Reel and now Iโm seeing a lot of these, which follow the same pattern.
Designer sits at desk, points at the screen, thereโs an image on the screen being transformed into ASCII type, or colourful blocks, or something.
Thereโs fucking shit loads of sliders on a panel to the right or left, or both sides of the UI, thereโs so many, they scroll, hell, maybe even throw some buttons at the top or bottom too, why not.
โComment โTOOLโ in the comments, and Iโll DM you a linkโ the designer says.
The tool probably looks something like this.
Itโs clearly and obviously been written with, or by, AI.
Iโm fairly ambivalent about this; if you need an end result, and a tool can get you to that end result, then Iโm not sure it makes a huge difference if that tool is written by a human or an AI (based on lots of work created by humans).
The end result will be pretty, meh, in most cases, because the AI tool is shallow, even with all the endless sliders - thereโs not much vision.
BUT, when I see these tools, Iโm allโฆ
โwhy would I use your tool? Youโve just created it with AI, I can literally just say to AI, โmake me a tool that turns an image into asciiโ and have my own version. If the effort is essentially zero, I can just do it myselfโ
And then the AI will go off and rip off all the code done by humans who put the effort into working out how to turn images into ASCII text, and build a near identical tool.
Whatโs the point of making tools, pointing at them and going โI made this amazing thingโ - when anyone can just make it?
Well, I had to put those assumptions and bias to one side because hundreds if not sometimes thousands of people were commenting โTOOLโ and โOMG I need this toolโ, and โThatโs amazing, so coolโ.
โcause it turns out, that if I step outside my bubble of understanding both code and AI - that apparently itโs not โeasy to just do it in AIโ, because people would rather write โTOOLโ in a comment and use something 'โwrittenโ by someone else prompting an AI, than do it themselves.
There is still a knowledge and skill gap.
The lesson I should probably learn is to throw away any scruples I have, churn out a bazzillion โtoolsโ with AI while that skill gap still exists, and farm engagement by forcing people to jump through hoops to get access to the thing I โmadeโ, rather than just provide a link, because, ugh, late stage capitalism - probably.
No, my main take away is wanting to remove all the sliders and controls and knobs and inputs and so on, on the tools I actually wrote years ago, and come up with clean, simple and elegant UIs for interaction, because the part that seems to be missing is asking the question โhow would a sane human want to interact with this calmly?โ
Hereโs another take on AI from Patt, Iโve linked directly to the โMy thoughts of AIโ section, but why not watch the whole thing, 11m 10s.
# THE END
Last Friday was the last day of a five month contract [Hey, if you have some interesting new work, hit me up], and the last two to three weeks were pretty intense, so this week I was looking forwards to getting back to doing my own stuff.
I forgot about the whole decompression period, the weird lull after finishing a large job and odd emptiness. Each morning this week in my own โmake and do artโ hours of the day I just couldnโt focus, the best I could manage was tidying up the studio getting it back to ship-shape condition, which is something I guess.
By today (Thursday) Iโd abandoned all my plans, printed some riso experiments, and will try again next week. Including, the next few videos in the pen plotting YouTube series. Top priority, getting those back on track.
Let me know what tricks you have for getting back into action after finishing a job, and Iโll catch you back here on Thursday 20th August!
Love you all
Dan
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